Developer: Crystal Dynamics
Publisher: Eidos Interactive
Genre: Action
Sub-Genre: Adventure
Release Date: November 11th, 2003
Additonal Info:
Developer: Terminal Reality
Publisher: Atari
Genre: Action
Sub-Genre: Adventure
Release Date: TBA 2009
Additonal Info:
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Action
Sub-Genre: Adventure
Release Date: November 30th, 2004
Additonal Info:
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One of the key components of the game itself lies around the Hall of Heroes. This hall is filled with past heroes that have fought alongside Dan. They’ve decided to take notice of Dan’s recent actions and to follow him throughout the story. In order for the Hall of Heroes to serve any purpose though, you’ll have to collect the golden chalice in each level as well as fill it with the souls of your enemies. This will awaken one hero at a time, who will then proceed to offer you an item of value. Simply listening to the Heroes talk is quite entertaining. Their witty dialogue had us smiling and even chuckling at times.
This brings us to one of the title’s obvious strengths, the voice acting and dialogue. From talking gargoyles to the voice of Death himself, the game has perfected voice acting for a portable title. You never have to withstand tons of text in the game and we find this makes for a far more immersive world. The voice acting is simply superb, with a great cast of people taking part in it. You’d be hard pressed to find a game that does it better than this one.
Now onto the meat of the game - how does MediEvil Resurrection play? If you’ve been a longstanding fan of this series, you know what you’re getting into; however, if this series is new to you, you’ll be in for a pleasant surprise. The mechanics behind it are almost flawless, though they do have a few minor issues. We’ll cover these first.
As you’re playing, you’ll notice that sometimes your accuracy isn’t always dead on regarding where you’re pointing. It might have a small delay when you hit the button, at times causing you to miss to the right or left a tad. This doesn’t happen very often, but when it does, it’s usually when you don’t need it to the most. While this element is somewhat frustrating, it barely detracts from the overall appeal of the game. Also, sometimes the camera does tend to give you an awkward angle; fortunately, a skilled player can usually fight their way through it.
The controls are mapped to the PSP surprisingly well. The camera control is done mainly with the triggers, while you’re given the ability to move your character with either the D-pad or the analogue nub. Therefore, this control scheme offers the key ability to use the camera to your advantage while on the run.
The fighting system is a giant piece of this title, as it’s the core part of the gameplay after all. The button system is flawless. You’ll use the X for quick, swift attacks, while the Square button offers longer, stronger maneuvers. Some weapons will enable you to throw them, which can be done with the X button as well. You can use a combo such as X, X, Square to perform different styles of attacks. Almost every weapon is given its own set of combo moves, usually four to six a piece.
Several of the weapons you’ll see featured are the long-sword, the short-sword, the crossbow, throwing knives, and the war-hammer. Each weapon has its obvious strengths and weaknesses. The short sword has rapid, but seriously weak attacks; the long sword will provide massive damage, but at a slow rate, and so on. Ranged weapons like the crossbow will give you distance from your enemy but then accuracy becomes an issue. How you choose to rotate through these weapons is up to you, but the strategy behind them does come into play. Changing your weapons out is an easy task. You just click select, scroll through them and choose your desired deadly device. This changes your weapon and throws you back into the battlefield without any delay, so prepare to keep button mashing those combos out.
The world provides you with a handful of mini-puzzles for you to figure out in order to advance. None of them are terribly difficult, but some of them may force you to get your gears turning a tad. The great thing about these semi-difficult puzzles are that they’re simple enough ... (continued on next page)

I've NEVER seen this game at a store!
I'll have to go trolling now...or will the PSN version do?
For the full experience, I'd trade to find it in stores. The PSN version sounds like it may play differently in some parts, so it may not be the same quality of play.
The first game could benefit from a graphic overhaul session like this. Extremely cool if they did and decided to port it to PS2!
Medievil has to be one of my top 10 games of all time! I have fond memories playing it until the early hours of many evenings, back on my PS1. I can't think of many games that I have enjoyed playing more than Medievil, it was shear gaming pleasure from start to finish. I really realy hope and pray they make a new version of the game for the PS3 with the same sort of graphics that the latest Ratchet and Clank has. Thats one for my wish list!
I loved playign Medievil on the PS1 so I might get this
i've had this game since the second day of release (2nd September 2005) it's agood game but istopped playing it because i can't find the last 3/4 stones that i need to build an army of the dead and continue :( can anyone please tell me where to find the stones? i've been waiting to complete this game for ages
Mask, dude. You do know about Strategy Guides right? They are all over the net.