Developer: RED / Idea Factory
Publisher: Compile Heart
Genre: Role Playing Game
Sub-Genre: N/A
Release Date: Japanese import only
Additonal Info: a.k.a Agaresu Senki. Release...
Developer: KDV Games
Publisher:
Genre: Role Playing Game
Sub-Genre: N/A
Release Date: 2008 TBA
Additonal Info:
Developer: Hudson
Publisher:
Genre: Role Playing Game
Sub-Genre: N/A
Release Date: TBA
Additonal Info:
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User rating: 8.7
(based on 10 votes)
(continued from previous page) ...The average party size for each encounter seems to be fixed at 5, although for later stages I would be surprised if this still proved to be true.
Jeanne is a very unique character in and of herself.
The mystical and holy armlet that she acquires in the first stage of the game serves many purposes beyond just driving the story. The armlet gives Jeanne access to many powers. One of the initial powers involves calling on the armlets power to encase Jeanne in a suit of holy armor. Not only does this have the effect of raising the armor class of Jeanne; it also bestows another ability on her as long as the armor is maintained. Whenever Jeanne strikes a deathblow while in the armor, she gets to move again. Thus, a strategic player can set the stage for Jeanne to invoke the power of her armor, and then through successive moves and deathblow, clear the entire enemy force in just one turn. Although this sounds extremely powerful, it does take some thinking to use to its full potential. Additionally, the armor may only be called upon once per battle, and it only lasts for a set number of turns.
Graphically speaking, Jeanne D’Arc is middle of the road. While it is no slouch in the visual department, it is certainly nothing to write home to your mother about either. Characters are somewhat reminiscent of the bobble-head models that adorn many a dashboard. This is not unheard of in the tactical RPG genre. Levels are well done, offering graphics that reflect the local well. The configuration on each level also offers players many strategic decisions to make, based on where choke points are, where their escape route lies, and through control of higher elevations. Elevation not only affects how a unit can move, but also provides bonuses in combat; thus management of this is key to victory.
All in all, Jeanne d’Arc surprised me. I began playing expecting a hum-drum experience along the same lines as LOTR: Tactics. Needless to say, I was pleasantly surprised. The battle system takes a well-refined formula and tightens it, allowing for ease of use as well as strategic depth. The storyline isn’t passable, and with the addition of animé cut scenes to help move it along, it does an adequate job of engaging the player. Bringing together history and fantasy, Jeanne d’Arc could very well be a sleeper hit for the PSP this year.

Is it a PS3 exclusive? It sounds ok though.
Uh... Its a psp game, not for ps3
lol...sweet
A 7? thats a little low. It's not like there are many strong SRPGs on the PSP right now for it to warrent the "nothing new" minus, in fact it's one of the smoothest so far when you concider how rough and aging the Nippon Ichi/Atlus games have been. And most SRPG graphics do use "bobble heads" or atleast semi superdeformed characters so that shouldnt even be a concideration. Personally I think the graphics are pretty awesome. The last two SRPGs I've played were blurry constantly loading chug fests that seemed poorly ported to the PSP from PS1 code but this game is tightly programed with no noticeable slowdown and in 3D where the others are using sprites AND it's a PSP EXCLUSIVE ORIGINAL TITLE. Just on that alone it deserves an 8.
that a cool psp game
it deserves at least 8!!!!!
looks a boring game 2 me
I will go with 9 like ign.com this is one of the best rpg this year, Level 5 freaking rocks i love them.
I have this game, and i have to say, Level 5's spin on this historic story kicks total A$*!! Not to mention the kick a$* anime story telling, just makes the game more and more emersive.
Good review, but the score is to low. I would say 8 to 8.5. Your cons aren't really cons, but more an opinion. Nothing new doesn't mean it's bad. I like this type of tactical gameplay, no need to change it.
- Bobble-headed character models may not appeal to serious players - That's completely nonsense. What you're saying is that people who like this Japanese character design aren't serious gamers. I can't agree with that.
Come on, it deserves 9 out of 10 :(
I'll probably get this one. I love the tactics style rpgs.