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Developer: Ninja Theory Publisher: SCEA Release Date: Sep 12th 2007 Genre: Action Sub Genre: Third Person
Heavenly Sword
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Heavenly Sword Demo Hands On

Posted on August 2nd, 2007 at 17:23 EDT

Heav-en-ly-Sword. These four syllables are enough to make the average fanboy shake with anticipation. Imagine then when a demo of the title made its way onto PlayStation Store. After beating the raving hordes of fanboys away with a stick and locking the doors, it was time to sit down and experience the phenomenon of Ninja Theory’s Heavenly Sword.

The first thing you’ll notice when booting up the demo is the vast amount of language options available for selection. These include English, Spanish, French, Dutch and Italian. These don’t only refer to the menu screens and subtitle languages, but each of the five is fully voice-acted, with near perfect lip-syncing as an added bonus.

As you begin the demo, the graphical quality is overwhelming. The beautiful (and fully motion-captured) cutscene play out in crisp high definition, as Nariko describes the previously peaceful land that has now been ravaged by Bohan’s mark of corruption. Then in comes the curious and captivating Kai. The unbelievable graphics bolstered by the exquisite voice acting makes them both feel so human. When the two finish their discussion, you’re immediately given control of Nariko with no loading time whatsoever. There was no loading before the cutscene either. You may be asking yourself, has Heavenly Sword done away with loading completely? While the answer is no, Ninja Theory has provided the second best solution. They’ve cleverly hidden the massive loading time during the cutscene. Nice.

Finally, you can control our fiery red-haired friend. Before heading over to the massive rope, you may simply desire to gaze at the glorious environment. The waterfalls in the background are lacking any graphical anomalies, the draw distance is absolutely sublime, and there’s even the hint of a rainbow. You can turn on “Camera” in the options for an even better view. This setting takes advantage of the Sixaxis to control the positioning of the camera. Don’t worry about constant camera shake, as you need to tilt the controller over about 45 degrees to either side to affect the camera whatsoever.

Now the fun truly begins. As you begin to bolt down an insanely large rope that holds together the cliff you came from and the giant rock pedestal you’re heading towards, the enemies on the other side get the bright idea to cut the ropes. Not a problem. In conjunction with a series of button prompts, Nariko dashes and flips her way to the other end, followed by the finale of a swift kick in the face to the enemies’ leader. Epic.

The fighting system is without a doubt the most fluid in any action-adventure game, ever. Speed stance is the default stance, comprised of two well-balanced short blades that can gracefully slice and dice their way through the opposition. Ranged stance involves holding L1, creating two blades on chains reminiscent of those Kratos carries in the God of War franchise. These attacks have the longest range, unsurprisingly, but are the weakest when it comes to damaging and holding off opponents. Holding R1 creates a single massive sword. Albeit the slowest of the three, Power stance has such an incredible brute force that it is unwise to avoid using it. These three separate stances aren’t what’s unique about Heavenly Sword, it’s the “cross fusion” between them that makes the combat system incredible. Each stance alone has a plethora of solitary combos, but when mixed together, the possibilities seem endless. You see, each stance can blend into another during a single combo. For example, one could begin with ranged stance, knock an enemy into the air, jump with a flick of the Sixaxis controller, slice at them (in mid-air) with speed stance, finally finishing them off with a blow from power stance.

Continuing with the demo, after killing all the men on top of the giant rock pedestal, you have seemingly nowhere to go. Nariko being the badass that she is cuts the last remaining rope holding the structure up, and the pedestal begins to fall down on a room. While your adversaries get crushed by a giant slab of rock, you tap X and jump to safety. Once again, you don’t get much more epic than that.

As you begin to fight the second (and unfortunately last) group of enemies, ... (continued on next page)

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What are your thoughts?
posted 5:27pm EDT - August 2nd, 2007
1
First The demo was pretty good, they just need to fix the frames per sec, and whatever bugs they find.
posted 5:33pm EDT - August 2nd, 2007
2

so many enemies was nice but at the same time makes it harder to pull some moves or throw objects.  Still, impressive demo, looking fwd to it.

posted 5:43pm EDT - August 2nd, 2007
3

you can control the throws with the sixaxis? I did not know that.

posted 6:04pm EDT - August 2nd, 2007
4

pathetic demo

posted 6:46pm EDT - August 2nd, 2007
5

"...blissfully short..." Does that mean you were glad it was over? I enjoyed it. It was only short because it was awesome. If it had sucked, then it would have been too long. Anywho... to WILLISC89... hold the throw button to control the item thrown... Later.

posted 6:56pm EDT - August 2nd, 2007
6

I have played this demo so many times now. i love it. I've pretty much master the combos they have theere. the fun part is switching weapons in mid-combo. The counter attacks are awesome. I struglled with the in air combos, but I've gotten better. Absolutely can't wait for this game.

posted 6:57pm EDT - August 2nd, 2007
7

I have played this demo so many times now. i love it. I've pretty much master the combos they have theere. the fun part is switching weapons in mid-combo. The counter attacks are awesome. I struggled with the in air combos, but I've gotten better. Absolutely can't wait for this game.

posted 10:06pm EDT - August 2nd, 2007
8

i think i suck because i wasnt combining the three stances or pulling off mid air combos. the only reason i knew they could be done is through these forums, i went and tried and still couldnt pull it off. guess i should get to playing it

posted 12:37am EDT - August 3rd, 2007
9

I am really sad to admitt this but I will anyway.  I was getting the crap beat at of me until realized I really needed to keep my eyes off of her.  I know everyone this is sad.  What I can I say, she's a hottie!  PS3, it's in the box!

posted 4:27am EDT - August 3rd, 2007
10

Yawn, yet another martial arts hack n slash, looks pretty though! But will probably save my 40 quid for another title

posted 9:13am EDT - August 3rd, 2007
11

I really enjoyed this demo. Very nice graphics indeed. Look forward to playing the whole game and seeing what they really have instore for us!

posted 10:41am EDT - August 3rd, 2007
12

incredible demo, amazing, it did what it had to..  Make me want it NOW and sooon !! Great God-Of-War like new IP, the demo just show and is 1% of the game..  PS3's time is coming.. coming (Home will be the secret weapon, I think, it will blow MS's Xbox live, time will tell)

posted 6:33pm EDT - September 2nd, 2007
13

i need to get the demo sometime

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