GT5 Prologue car damage confirmed; fall release possible?
- Posted April 3rd, 2008 at 10:18 EDT by Mike Harradence
- 12,798 views
- 31 Comments
Gran Turismo Producer Kazunori Yamauchi has confirmed that car deformation will be incorporated in GT5 Prologue in the form of a downloadable update, possibly as soon as fall 2008.
Speaking to IGN Yamuachi commented, "maybe by Fall we'll be able to implement it,” before confirming that the feature would be implemented by way of a downloadable update.
Prologue will mark the first title in Polyphony Digital's popular racing sim to feature any form of car deformation, despite the ever-increasing demands of its loyal fan base over the years.
Gran Turismo 5 Prologue was released last week in the UK and Europe, with a North American launch coming on April 15.
Comments
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expectnothing |
ExpectNothing- 10:29am BST - April 3rd, 2008
- 2
This is a huge deal and something I've been wanting for a long while. To those of you saying go play Burnout if you want to see crashes, GT is a sim. I say, damage and crashes are part of that simulation. This'll also massively improve online races, and stop them playing like bumper cars.
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DeadOnArrival06 |
DeadOnArrival06- 10:58am BST - April 3rd, 2008
- 7
Thank God for Polyphony Digital. Tons and tons of Devs try hard to top them, but at the end of the day, only they can create an amazing and realistic driving simulator. Not even Forza Motorsport can compete against the majesty that is Gran Turismo!
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1solidsnake |
solid1snake67- 12:17pm BST - April 3rd, 2008
- 13
people just want to be like real life driving expefrience. the power of the ps3 can give them that!
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Disfranchizeboi
- 12:24pm BST - April 3rd, 2008
- 14
This really isnt neccasary...
but its jux another reason to show why GT is better then Forza
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AclayPS3
- 1:19pm BST - April 3rd, 2008
- 17
I really don't care if GT5 Prologue or the full GT5 games doen't have damage or not, but it would be cool to see damage in the game. I really don't know why a lot of people make a big deal about the GT games not having damage because the GT series is a realistic racing simulator and the realism is totally focused on the racing aspect of the game and not damage.
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pizzamonkio
- 1:30pm BST - April 3rd, 2008
- 18
i think damage wil be a greataddition adding to the realism of the game. thats the only thing i ever felt was wrong with the gran turismo series. its not "a useless feature ". cars get damaged when they hit something beleive it or not. lol
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Doylah |
Doylah- 1:30pm BST - April 3rd, 2008
- 19
@kajii - yeah i'd say it will be optional but maybe that option will only be for multiplayer and not the main game..
@AclayPS3 - Of course GT hasn't been about damage (they couldn't get it) but real life driving HAS damages and with this being a simulation of real life driving do you not think it would be more authentic then bumber cars??
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TheRichMan |
TheR1chMan- 10:50pm BST - April 3rd, 2008
- 31
Everybody saying that they don't care about damage and whatnot in this game must not understand what a SIMULATION is. Cars bouncing off of each other at 180 miles per hour and taking no damage is the sign of a poor simulation. Now don't get me wrong, the GT series is AMAZING, regardless of damage. But this addition will put it that much closer to real life, and show off the power of the PlayStation 3. Polyphony said that it would not even attempt damage unless it would be very realistic, so I think this is going to be a treat to see how well they made it look. Great job Polyphony!





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